Saturday 30 July 2016

Chain of Command Vietnam - CoC DMZ Assault Rifles

The proposed weapon tables and effects for Chain of Command Cold War have been totally re-worked in order to bring about a more realistic effect in relation to automatic weapons and their suppressing effects.  This also allows for a more manageable amount of dice to be rolled instead of bucket fulls of dice that Chain of Command produces when assault rifles are involved which also tends to lead to units being wiped out a lot more easier instead of suppressed.

Having play tested the new Cold War weapons stats and effects I can tell you that they work extremely well and produce the desired results of reduced kills but increased suppression.

Until they are released in the meantime those looking for a quick adjustment to make things more workable the following suggestions can be tried within the scope of the current rules.


Replace the Assault Rifle stats with:

Assault Rifle
FIREPOWER  2/1 (reduced from 3/1)
CLOSE 0‐12”  (Reduced from 0-18)
NOTES Firepower is range dependent.

NB:  The close combat factors remain unchanged.

For those who like to throw bag fulls of dice the following suggestion may be up your alley.


Rate of Fire for the Assault Rifle remains the same as the Chain of Command main rule book however at close range the to hit factor is treated as the same factor as effective range (ie 5+ to hit regulars at effective range is the same whether at close or effective range) with 1 extra dice total being rolled when at close range for the unit firing.  This is designed to reflect the reduced accuracy of firing on full auto.

Once again the close combat factors remain unchanged.

Give it a try and see what you think.

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