tag:blogger.com,1999:blog-7138362318086265155.post1067499407394649931..comments2024-02-14T00:32:06.632-08:00Comments on Wargaming DMZ: I don't need no Doctorc0cky30http://www.blogger.com/profile/04828383148609769769noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7138362318086265155.post-37887775990494372342018-01-22T08:57:24.730-08:002018-01-22T08:57:24.730-08:00I think that's a sensible addition to the Medi...I think that's a sensible addition to the Medic rules. I was reading elsewhere that just 20-25% casualties typically rendered a unit temporarily combat ineffective in the advance; for many of the same reasons outlined in the above report. <br /><br />Based on what the interviewee said, at 50% all your un-wounded guys would be either carrying guys out of the line, or trying to make their way back from having done so.<br /><br />Thanks for sharing all this.ArlequÃnhttps://www.blogger.com/profile/09585424559663503163noreply@blogger.comtag:blogger.com,1999:blog-7138362318086265155.post-85822117599643124932018-01-21T03:39:53.996-08:002018-01-21T03:39:53.996-08:00This is an awesome document Jason ! This is an awesome document Jason ! Jimmihttps://www.blogger.com/profile/03273173975996232735noreply@blogger.com